![]() |
![]() |
Psychiatry Investig > Volume 22(5); 2025 > Article |
|
Availability of Data and Material
The datasets analyzed in this study are available from the corresponding author upon reasonable request.
Conflicts of Interest
The authors have no potential conflicts of interest to disclose.
Author Contributions
Conceptualization: Chan-Myung Ock, Hyekyeong Kim. Data curation: Chan-Myung Ock, Hyung-Suk Lee. Formal analysis: Chan-Myung Ock. Methodology: Chan-Myung Ock, Hyekyeong Kim. Supervision: Hyekyeong Kim. Validation: Chan-Myung Ock, Hyung-Suk Lee. Visualization: Hyung-Suk Lee, Jisoo Chae. Writing—original draft: Chan-Myung Ock, Hyung-Suk Lee. Writing—review & editing: Jisoo Chae, Hyekyeong Kim.
Funding Statement
None
Acknowledgments
None
Author | Country | Intervention goal | IGD diagnosis |
Intervention |
Control |
Male (%) | IGD-related outcome measure | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
N | Mean age (yr) | Intervention description (length) | Intervention type | N | Mean age (yr) | Intervention description (length) | ||||||
Brailovskaia et al. [96] (2022) | Germany | Prevention | DSM-5 (5+ of 9 symptoms over 12 mon) | 131 | 26.2±7.7 | Abstinence from gaming (2 wk) | Behavioral | 140 | 25.1±4.9 | No treatment | 71.2 | IGD scale, daily gaming |
Dieris-Hirche et al. [97] (2023) | Germany | Treatment | DSM-5, ICD-11 | 89 | 32.1±13.0 | OMPRIS [CBT+MI, ACT] (12 sess., 50 min, 4 wk) | Psychotherapy | 91 | 31.5±11.4 | Waiting list | 75.6 | AICA-S, CIUS, weekly internet usage |
Ede et al. [103] (2023) | Nigeria | Treatment | DSM-5, ICD-11 | 20 | 23.2±4.0 | CBT (8 sess., 40 min, 8 wk) | Psychotherapy | 20 | 24.0±3.8 | Waiting list | 75.0 | GPIUS2 |
He et al. [25] (2021) | China | Treatment | IGD severity scale (32+), gaming duration (2 h+/day) +1 yr↑, Internet duration (gaming 50%+), “Honor of Kings” | 24 | 20.0±2.0 | ApBM (4 sess., 20 min, 4 wk) | Behavioral | 24 | 20.0±2.0 | Pseudomodification training (4 sess., 20 min, 4 wk) | 18.8 | IGD scale, craving |
Hong et al. [87] (2020) | Korea | Treatment | DSM-5, without comorbidities | 25 | 15.4±2.9 | CBT+PE | Psychotherapy | 25 | 16.0±2.5 | CBT+supportive counseling | 100.0 | YIAS |
CBT (8 sess., 1.5 h, 8 wk) | CBT (8 sess., 1.5 h, 8 wk) | |||||||||||
PE (6 sess., 1.5 h, 6 wk) | PE (6 sess., 30 min, 6 wk) | |||||||||||
Jeong et al. [88] (2020) | Korea | Treatment | DSM-IV, problematic online gamers: IAT score (40+) | 13 | 22.2±1.7 | tDCS (12 sess., 30 min, 4 wk) | Brain stimulation | 13 | 23.2±1.6 | Sham tDCS (10 sess., 20 min, 5 days) | 57.7 | IAT, average weekly hours spent on gaming |
Ji and Wong [89] (2023) | China | Treatment | CIAS-G (68+) | 38 | 16.3±0.9 | ICBT (8 sess., 1.5 h, 8 wk) | Psychotherapy | 39 | 16.3±0.9 | Waiting list | 88.3 | CIAS-G, weekly time spent on gaming |
Lee et al. [90] (2021) | Korea | Treatment | DSM-5, WAIS-IV (80+) | 14 | 23.1± 5.8 | tDCS (10 sess., 20 min, 5 days) | Brain stimulation | 12 | 25.3±8.9 | Sham tDCS (10 sess., 20 min, 5 days) | 100.0 | YIAT, craving |
Li et al. [91] (2019) | Hongkong | Prevention | Parents of video gamers (weekly gaming time 0 min+/wk) | 163 | 10.2±1.0 | Game over intervention (1 sess., 4 h, 1 day) | Prevention | 199 | 10.0±1.0 | Effective learning for children (1 sess., 4 h, 1 day) | 61.9 | K-Scale, weekly gaming time, exposure to violent video games |
Li and Wang [92] (2013) | China | Treatment | DSM-IV-TR; gaming duration (4 h/day or 30 h/wk), OGCAS (35+), IAS-CR (3+) | 14 | 15.5±2.0 | CBT (12 sess., 45 min, 6 wk) | Psychotherapy | 14 | 15.5±2.0 | Basic counseling (12 sess., 45 min, 6 wk) | 100.0 | OGCAS, IAS |
Li et al. [102] (2017) | USA | Treatment | DSM-5 (3+) | 15 | 22.2±3.8 | MORE (8 sess., 2 h, 8 wk) | Psychotherapy | 15 | 27.8±5.5 | Social support (8 sess., 2 h, 8 wk) | 80.0 | DSM-5 criteria, craving, maladaptive cognitions associated with video gaming |
Lindenberg et al. [98] (2022) | Germany | Prevention | DSM-5, CIUS (20+) | 167 | 14.6±2.0 | PROTECT (CBT) (4 sessions, 1.5 h, 4 wk) | Psychotherapy | 255 | 15.4±2.0 | No treatment | 45.7 | CIUS, CSAS |
Maden et al. [99] (2022) | Turkey | Prevention | DSM-5, ICD-11, gaming duration (2 h+/day) | 15 | 23.8±1.7 | VRT (18 sess., 30 min, 6 wk) | Prevention | 15 | 22.2±1.4 | Waiting list | 100.0 | IGDS9-SF, gaming time (min/day) |
14 | 22.1±2.2 | AT (18 sess., 30 min, 6 wk) | ||||||||||
Nielsen et al. [100] (2021) | Swiss | Treatment | DSM-5 (5+) | 12 | 14.9±2.7 | MDFT (26 sess., 1.1 h, 6 mon) | Psychotherapy | 30 | 14.9±1.8 | FTAU (17 sess., 1.1 h, 6 mon) | 97.6 | DSM-5 criteria, average daily gaming time, gaming problem severity score |
Park et al. [93] (2016) | Korea | Treatment | DSM-IV-TR, YIAS (50+) Gaming duration (30 h+/wk) | 12 | 23.6±2.7 | CBT (8 sess., 2 h, 4 wk) | Psychotherapy | 12 | 24.2±3.2 | VRT (8 sessions, 2 h, 4 wk) | 100.0 | YIAS |
Wölfling et al. [101] (2019) | Germany | Treatment | AICA (7+), persistent for at least 6 mon, with comorbid disorders | 72 | 26.2±8.7 | STICA (CBT) group (15 sess., 100 min, 4 mon) | Psychotherapy | 71 | 26.2±6.9 | Waiting list | 100.0 | AICA-C, AICA-S |
Person (8 sess., 60 min, 4 mon) | ||||||||||||
Wu et al. [94] (2022) | China | Treatment | DSM-5 (+5), IAT (+50), Internet duration (gaming 50%+), gaming duration (20 h+/wk) +1 yr↑ | 45 | 20.6±1.4 | EABM (12 sess., 40 min, 6 days) | Behavioral | 42 | 20.6±1.5 | Sham (12 sess., 40 min, 6 days) | 83.9 | IAT, weekly gaming time, compulsive gaming thoughts, compulsive gaming behavior |
Zheng et al. [95] (2022) | China | Prevention | IAT (+60), DSM-5 (+5), “King of Glory” +1 yr, right-handedness | 25 | 21.4±1.8 | Abstinence from gaming for 7 days | Behavioral | 25 | 21.0±2.1 | No treatment | NR | DSM-5 criteria, IAT, craving score |
ACT, Acceptance and Commitment Therapy; AICA-C, Assessment of Internet and Computer Game Addiction - Clinical; AICA-S, Assessment of Internet and Computer Game Addiction-Self-report; ApBM, Approach Bias Modification; AT, aerobic training; CBT, cognitive behavioral therapy; CIAS-G, Chen Internet Addiction Scale-gaming version; CIUS, Compulsive Internet Use Scale; CSAS, modified German video game dependency scale; DSM, Diagnostic and Statistical Manual of Mental Disorders; DSM-IV-TR, DSM Fourth Edition, Text Revised; EABM, Emotional Association Biases Modification; FTAU, family therapy as usual; GPIUS2, Generalized Problematic Internet Use Scale 2; IAT, Internet Addiction Test; IAS, Internet Addiction Scale; IAS-CR, IAS-Clinical Revised; ICBT, integrated cognitive-behavioral therapy; ICD, International Classification of Diseases; IGD, internet gaming disorder; K-Scale, Korean Internet Addiction Scale for Adolescents; MDFT, multidimensional family therapy; MI, Motivational Interviewing; MORE, Mindfulness-Oriented Recovery Enhancement; OMPRIS, Short-term webcam-based telemedicine treatment; OGCAS, Online Game Cognitive Addiction Scale; PE, physical exercise; PROTECT, Professional Use of the Internet to Explore Topics and Engage in Communication and Training; STICA, Short-term Treatment for Internet and Computer Game Addiction; tDCS, transcranial direct current stimulation; VRT, virtual reality-based training; WAIS-IV, Korean version of the Wechsler Adult Intelligence Scale-IV; YIAS, Young’s Internet Addiction Scale; YIAT, Young’s Internet Addiction Test; NR, not reported
Measure | K | N | g | g [95% CI] | p | I2 | I2 [95% Cl] | PI | Q | p sg |
---|---|---|---|---|---|---|---|---|---|---|
Intervention type | ||||||||||
Psychotherapy | 10 | 1,036 | -1.34 | [-1.97, -0.70] | **** | 94.03 | [90.43, 94.96] | [-3.60, 0.93] | 7.36 | * |
Behavioral | 4 | 456 | -0.38 | [-0.65, -0.12] | ** | 38.51 | [37.19, 39.05] | [-1.31, 0.55] | ||
Other | 5 | 473 | -0.51 | [-0.99, -0.03] | * | 68.43 | [66.34, 69.50] | [-2.09, 1.07] | ||
Intervention goal | ||||||||||
Prevention | 6 | 1,164 | -0.33 | [-0.56, 0.10] | *** | 64.46 | [63.46, 64.80] | [-1.00; 0.34] | 7.13 | ** |
Treatment | 13 | 801 | -1.13 | [-1.67, -0.59] | **** | 90.82 | [87.63, 91.75] | [-3.19; 0.93] | ||
Age group | ||||||||||
Adolescent | 6 | 713 | -0.45 | [-0.75, -0.14] | ** | 73.48 | [72.09, 73.97] | [-1.38; 0.49] | 4.92 | * |
Adult | 13 | 1,252 | -1.14 | [-1.68, -0.61] | **** | 92.13 | [88.94, 93.03] | [-3.19; 0.90] | ||
Control type | ||||||||||
Active | 7 | 586 | -0.75 | [-1.33, -0.18] | * | 86.09 | [83.41, 87.26] | [-2.68; 1.17] | 0.13 | - |
Inactive/no intervention | 12 | 1,379 | -0.88 | [-1.33, -0.45] | **** | 91.95 | [89.43, 92.70] | [-2.52; 0.75] | ||
Outcome measure | ||||||||||
DSM-5 | 7 | 500 | -1.04 | [-1.66, -0.42] | ** | 87.37 | [84.23, 88.45] | [-3.14, 1.07] | 0.62 | - |
IAT | 12 | 1,465 | -0.73 | [-1.16, -0.30] | ** | 92.10 | [89.76, 92.97] | [-2.33, 0.86] | ||
Geographical region | ||||||||||
Asia | 10 | 778 | -0.47 | [-0.73, -0.22] | **** | 56.52 | [55.31, 56.78] | [-1.21; 0.26] | 1.33 | - |
Europe | 7 | 617 | -0.76 | [-1.18, -0.34] | **** | 89.05 | [86.88, 89.70] | [-2.17; 0.65] | ||
RoB2 | ||||||||||
Low | 4 | 393 | -4.08 | [-5.91, -2.25] | **** | 97.18 | [84.87, 101.33] | [-12.31, -4.15] | 17.09 | **** |
Some concerns | 12 | 1,144 | -0.52 | [-0.72, -0.31] | **** | 55.92 | [54.80, 56.87] | [-1.13, 0.95] | ||
High | 3 | 428 | -0.23 | [-0.57, 0.11] | 31.97 | [28.48, 34.99] | [-3.48, 3.02] |
![]() |
![]() |